2008.8.26 19:01:52
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel PentiumPro-class processor @ 1394 MHz with 222MB RAM
Video : Intel(R) 82852/82855 GM/GME Graphics Controller (3712)
PosCode : LS1:0:0:0 1/0
ReadFile failed: Count=0 Length=130215 Error=Data error (cyclic redundancy check).
History: ULinkerLoad::Serialize <- TArray<< <-
TLazyArray::Load <- FStaticTexture::GetTextureData <-
Rune_Castle_T.runecastle_in_back03 <- FD3DTexture::Cache <-
FD3DRenderInterface::CacheTexture <-
FD3DRenderInterface::HandleCombinedMaterial <-
FD3DRenderInterface::SetSimpleMaterial <-
FD3DRenderInterface::SetMaterialOrg <-
FD3DRenderInterface::SetMaterial <- DrawSection <-
StaticMesh=L2_Lobby.lobb_rune02 SectionIndex=2 <- RenderStaticMesh
<- StaticMesh=L2_Lobby.lobb_rune02 Owner=Lobby01.StaticMeshActor41
Instance=Lobby01.StaticMeshInstance178 <- FDynamicActor::Render
<- SolidRendering <- RenderLevel <- FLevelSceneNode::Render
<- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel
<- FLevelSceneNode::Render <- FPlayerSceneNode::Render <-
UGameEngine::Draw <- UWindowsViewport::Repaint <-
UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <-
UpdateWorld <- MainLoop
what does that mean??? I've reinstalled and repatched numerous times.